Sweet Escape

Sweet Escape

Lifesize artwork version of Candyland with different drugs replaced as the traditional candy-themed characters.

Jump to the X-Rated Sugar Valley and trade in Mr. Mint for Mr. Menthe, Lord Licorice for Lord Liquor and Queen Frostine for Blow Queen...

DIMENSIONS: 80(h) x 60(w)
MEDIUM:
Mixed Media on Canvas
YEAR:
2017

ABOUT

For Simmons, the games of childhood serve primarily as thinly veiled training for an adulthood predicated on conspicuous consumption. Through the hierarchy of gateway drugs, her interpretation of β€œCandyland” is similar to the original game where fruit is at the bottom and chocolate is at the top. However, she adjusts the board through a more provocative adult lens, portraying innocent and often literally saccharine sweet features of the board as explicit and highly sinister characters, exploring the conflation and confusion of two languages: the innocent simplicity of a child’s, and the overwrought complexity expressed by mass media. Parallels between childhood games and adult vices are overt. Toss the dice and roll a joint, jump ahead three to the X-Rated Sugar Valley and trade in Mr. Mint for Mr. Menthe, Lord Licorice for Lord Liquor and Queen Frostine for Blow Queen. β€˜Sweet Escape’ portrays the issues that plague our culture of consumption and, ironically, sugarcoats nothing. Simmons suggests that adulthood is not a banishment from the Eden of childhood, but, rather, that there is no Eden from which to be banished. Children grow up too fast; adults never grow up at all.

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